Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began ...
Daniel's been gaming since he was old enough to reach the keyboard and has a Bachelor's Degree in Writing from the University of Tampa. It's worth clarifying what Starfield's procedural generation ...
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
Last week, the PC adaptation of popular board game Gloomhaven launched out of Steam Early Access, with its 1.0 version bringing tons of story missions, unique characters, a digital-exclusive ...
MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such ...