SAN JOSE, Calif. — March 20, 2006 — In the face of escalating game development costs, expanding teams and ever more complex hardware technologies, Microsoft Corp. today delivered a pre-release version ...
Microsoft has released the first public version of its XNA game development platform today at the Game Developers Conference 2006 in San Jose, California. The company has also made this “Microsoft XNA ...
The programmers behind open source development framework MonoGame are hoping to add engine support to all consoles by the end of the year. Speaking to Develop, project lead and Sickhead Games co-owner ...
XNA Studio represents a set of tools and technologies Microsoft is building to help streamline and optimise the game development process. "Developers need a better way to make games and manage the ...