It is in no way well architected or "good", but provides the most basic possible template I could think of after being baffled by the complexity of the new Standard Assets FPS controller released by ...
In this article, we continue developing a character controller for a 2D platformer in Unity, thoroughly examining each step of configuring and optimizing controls. In the previous article, “How to ...
If you'd like the most up to date version (which is the most cool), then pull the repo or download it here and copy the files in Assets to your project's Assets folder. Unity 5.3 appears to change the ...
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