From tales as old as time and trips over the rainbow, these movies are better masterpieces than 'The Lord of the Rings.' ...
This time, I will explain how to add height and steps to a Tilemap using Unity's Isometric Z as Y Tilemap. Up to the previous part, we covered how to separate the ground from objects in an Isometric ...
An object can be set to be breakable by another objects velocity, or by click. (the script can be easily modified so that the trigger click event could be replaced with any event your game requires) ...