Abstract: In this paper, we propose an approach for computing the 3D trajectory of UAVs between two locations when obstacles are present. The result is an obstruction free path, close to optimal.
Abstract: This paper presents a path planning approach for achieving an optimal feasible path satisfying a maximum curvature bound in three dimensional space, given initial and final configurations ...
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Lowpoly-Water-Unity - Low poly water with edge/shore blend LowPolyShaders - Unity shaders optimized for Low Poly models unity-lowpoly-shader - Unity Shader for mesh rendering in lowpoly style ...