Implementing smoothed particle hydrodynamics (SPH) in C# using this tutorial. Currently supports 1000 particles at 30 fps realtime on an Intel I7-12700 CPU using spatial partitioning. See also the ...
Check our YouTube videos below for more details. We provide a script to convert VIBE output to standalone FBX/glTF files to be used in 3D graphics tools like Blender, Unity etc. You need to follow ...
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