Abstract: Summary form only given. This paper presents a novel hole-filling algorithm that can fill arbitrary holes in triangular mesh models. First, the advancing front mesh technique is used to ...
FBGL (Framebuffer Graphics Library) is a single-header C library providing comprehensive 2D graphics primitives with direct Linux framebuffer device access. Designed for scenarios requiring minimal ...
Fluid simulation via FLIP (Fluid Implicit Particle) Method. This is a 3D FLIP solver originally implemented as part of the course Physically-Based Simulation for Computer Graphics (ETHZ autumn ...
We describe approaches for distances between pairs of two-dimensional surfaces (embedded in three-dimensional space) that use local structures and global information contained in interstructure ...