melonJS is an open-source 2.5D game engine designed for indie developers — perspective and orthogonal cameras, GPU-accelerated tilemap rendering, post-processing effects, custom shaders, 3D mesh ...
Here's a simple example — a blinking effect (like something you'd see in a game): 🟢 0% (Start) → Element is fully visible 🔴 50% (Halfway) → Element disappears 🟢 100% (End) → Element is visible ...
Most of the visual feel actually comes from small procedural things rather than heavy assets: ->parallax starfield and layered nebula background ->simple particle systems for thrusters and laser ...
A Three.js depth-scrolling image gallery where scroll velocity drives atmospheric mood and subtle motion, while each image defines its own background palette.
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