This script allows you to change the pivot point of an object without having to create an empty GameObject as the pivot point. There are two types of pivot adjustments: a. If the object does not have ...
Last time, we looked at the Canvas as the foundation for displaying UI in Unity. The Canvas is the base for placing UI parts such as Buttons, Text, and Images. This time, we will look at the Panel ...
A Component adds behavior or properties to a GameObject. You stack components to define what an object is and what it does. As is mentioned before, every GameObject at the very list has a Transform ...