Unity agents often fail in the same practical ways: they edit the nearest script, trust scene YAML that gets overwritten in Play Mode, pick the wrong duplicated object name, grow a large controller, ...
Unity will bake lightmaps for the current active scene, the resulted image files will be moved to the target prefab folder. The prefab baker script in the prefab object will store those lightmaps ...
Virtual environments will deeply alter the way we conduct scientific studies on human behavior. Possible applications range from spatial navigation over addressing moral dilemmas in a more natural ...
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