Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project. The general approach to building scripts in Unity often ...
️ Save editor window for editing the save data in edit mode ️ Save captures to load save states in the editor The asset is developed and maintained in 2020.3.x and make use of available .Net updates ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
Beta features have finally arrived in cluster! Although there are restrictions, such as not being able to use them in events or publish them to the store as items, you can now create experimental ...